BlizzPro's Diablo

 

As hinted at in yesterday’s Live Q&A Session, it seemed very likely that the customary two-week notice as to when Season 8 would be ending would be unveiled soon. Well, the announcement is here! Season 8 will be ending on the following dates and times: North America: Friday, December 30 @ 5:00 p.m. PST Europe: Friday, December 30 @ 5:00 p.m. CET Asia: Friday, December 30 @ 5:00 p.m. KST Season 9 will begin about one week afterward on these dates: North America: Friday, January 6 @ 5:00 p.m. PST Europe: Friday, January 6 @ 5:00 p.m. CET Asia: Friday, January 6 @ 5:00 p.m. KST This aligns perfectly with our previous predictions here at BlizzPro due to the Darkening of Tristram event being tied to Patch 2.4.3 and Season 9 being tied to Patch 2.4.3. Since the anniversary is set to be celebrated during the month of January, it makes sense that Season 8 should ...

On Thursday, December 15, Senior Game Designer Joe Shely sat down to answer questions provided by the community via Facebook, the official forums, Twitter, and other locations. This event took place on the Facebook Live streaming platform for about 30 minutes and was moderated by Community Manager Nevalistis. Below, you can find a rough transcription/summary of the questions and Joe’s responses. Update: If you missed the live session or want to watch it again, it is currently available on Diablo’s Facebook page. Can you explain more in depth how the move to 64-bit will enhance our game experience? Are you happy with the current Paragon system or do you think it needs to be reworked? Do you have plans to rework the Barbarian’s Wrath of the Wastes set? At BlizzCon you mentioned that the Necromancer’s themes are Reanimation, Blood, and Bone, but what about Poison? Will the PS4 and Xbox ...

Following up on Neal Wojahn’s Lightning Talk from earlier, we have the next installment from the suite of talks given at BlizzCon 2016. Senior Software Engineer Kenneth Williams, in his talk titled “No Downtime in Diablo III”, went into behind-the-scenes details on servers and how the client-server relationship works. Of particular note, one of the things that was marveled at by the community when it first happened was Diablo III gaining the ability to be patched without requiring maintenance downtime for deployment. If you’re curious about that and other fun facts, watch the video below. As previously mentioned, many of these talks will be trickling out over the next few weeks. Check back often as we get more of these posted for you!...

As was hinted at prior to BlizzCon 2016 kicking off, the infamous Lightning Talks that were such a hit at BlizzCon 2015 would be returning and hopefully documented in some way. While it’s still a bit difficult to have that happen live at the convention itself, the fine folks at Blizzard went a similar route to last year by re-recording the talks back in the office. Community Manager Nevalistis notes that many of these will be coming out in the next few weeks, so we will be sure to post them up on the site as they make it to the web. The first one is brought to you by artist and developer Neal Wojahn entitled Clickies, Traps, & Breakables or How I Learned to Stop Worrying and Love the Chandelier. This talk covers all you could ever want to know about the things our characters interact with on their ...

Long-time fans of Diablo III may remember previous efforts by the Diablo team to connect with the community stylized as Tavern Talks. Well, something similar is making a debut this Thursday, December 15 at 4:00 p.m. PST. Senior Game Designer Joe Shely will appear live on Facebook on behalf of the Diablo team to answer the community’s burning questions. Questions can be submitted through a forum post noted below in the official announcement or through Twitter with the hashtag #D3QA....

The Patch Test Realm (PTR) for Patch 2.4.3 continues to soldier on after the most recent update. Of course, as the testing plays out, there are bugs and things to be fixed. Below, you’ll find a few hotfixes that were applied a couple of days after the December 7 patch to the PTR....

“You’re tired, but no longer weak. Tested, but not broken. Your mind is numb, but sharp as any weapon. You, the young traveler, have been through much. Yes, Hell has come to you in many facets over your journey and you’ve sent them back… …one bloody corpse at a time… Hell runs from YOU now.” Welcome back, traveler, to this small corner of Development Hell–the article series where I try to look at problem systems and come up with interesting solutions. This time around we’re looking into the future with Challenge Rifts (CR). Challenge Rifts are a new take on the Rift system, built on trying out new builds with a competitive element. I want to explore how this concept may be introduced and look at the many directions it could be taken. Like always, let’s restate the guiding rules so we can keep solutions in check and not go ...

As promised by way of the official forums a few days ago, an update to the Patch 2.4.3 PTR (Patch Test Realm) would be arriving for adjustments to some of the new Legendary powers previewed at BlizzCon 2016. That update is here today and live for testing on the PTR right now. However, the update doesn’t stop there, as each class has also received changes to one of their sets! This comes as a bit of a shocker, as it didn’t seem that sets were going to be getting too much tweaking for 2.4.3. It may now be fair to say that this patch is turning into a bigger behemoth than we originally thought we were getting. This latest updated also brings Greater Rift finagling, with smaller monster experience/progression receiving a bump. This should continue to push GRs towards a more consistent experience on average. Continue forward for all of the new ...

As many of you know, Patch 2.4.3 has been available for testing on the PTR (Patch Test Realm) since the week after BlizzCon 2016. Many excellent changes are already slated for this patch along with some things that are still finding their footing. Several items that were pre-existing with no Legendary powers have received one in this patch. These powers were showcased at BlizzCon 2016 and the hope is that they will open up some new builds/playstyles once the patch goes live. As such, the community is rather concerned with how well they perform throughout the PTR. Currently, some are doing better than others. If you need a refresher, here are the items and the new powers they’ve gained: Barbarian Saffron Wrap The damage of your next Overpower is increased by 40-50% for each enemy hit, up to a maximum of 20 enemies Crusader Faithful Memory Each enemy hit by Falling Sword ...

 

Jay Wilson’s Twitter Q&A

by Hotstreak on

Former Game Director, Jay Wilson took some time yesterday to answer questions about the development of Diablo 3 on his Twitter account. He mentioned some features that were cut and he also talked about the art style. They went with a more colorful and vibrant art style with the absence of pentagrams and burning crosses to make the game world feel more unique. Source He likes the “dark and gritty” art style but also prefers to be able to tell whats going on and chose more colors for gameplay reasons. Source There was a dynamic weather system in place during development but it was scrapped for better quality art. Source Diablo 3’s engine is the same one that was being used for Blizzard North’s game back in 2003, even with some concepts and creature designs being carried over. Source His development team had a lot of creative freedom during development ...

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