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Patch 2.4.3 Is Live!

by Stephen Stewart on

The next patch for Reaper of Souls is finally here! As we’ve been noting along the way, this particular entry includes the 20th Anniversary event, the Darkening of Tristram, as well as several updates to class sets, reworks to the way that Greater Rifts spawn their mobs and tilesets, and new Legendary powers on previously released items. This patch also makes way for the beginning of Season 9, launching this Friday, January 6. Take a look below for the official patch notes and we’ll see you in Sanctuary!


Official Patch 2.4.3 Preview

by Stephen Stewart on

With the new year here and Season 9 right around the corner, Patch 2.4.3 should arrive any day now. However, it looks like today, Tuesday, (which has been the normal day for patching Diablo III in recent history) is not that day. An official preview of everything we can expect to see when 2.4.3. goes live just went up on the official website for Diablo III, so it would stand to reason that if they were prepared to launch the patch today, they would have posted the actual patch notes instead. Either way, the wait shouldn’t be too long, since the patch has to go live before Season 9’s January 6 start date, so in the mean time, read up on what you can expect to see once we get this exciting update in our hands.


Happy 20th Anniversary, Diablo!

by Stephen Stewart on

The date? December 31, 1996. The place? Northern California. Blizzard North has just officially put the wraps on Diablo, an action role-playing game. Long story short, the gaming world as it existed would no longer be the same. The very first Diablo game simultaneously mutated, redefined, and created its own genre. No one knew what would come after, but with the advantage of being able to look back 20 years now to that fateful day, it’s fair to say that the legacy and importance of Diablo will be everlasting. Yes, 20 years later we have seen two sequels added to the franchise; we have seen millions upon millions of players hack and slash their way through billions, if not trillions, of monsters; and we have found ALL the loot. It has been an amazing journey, whether you were playing on that first day (or more likely in January 1997) or if you just picked

In what is likely one of the last Lightning Talks from BlizzCon 2016 to be uploaded, we have Senior Software Engineer David Pendergrast going into the details of how the Darkening of Tristram event came to be. The difficulties of lowering the quality of the Diablo III engine to pay true homage to the aesthetics of the first game can be truly appreciated as David goes over the graphical and mechanical tweaks they worked on to add up to the experience players will get throughout the event. This upload comes right on the heels of yesterday’s news, which teased cross-game events in all of Blizzard’s franchises so that everyone can join in on the celebration of 20 years of Diablo.

The 20th anniversary of the Diablo franchise is fast approaching. By the end of this month, Diablo was unveiled to the world in 1996, although realistically, most players didn’t get their hands on the game until January 1997. The franchise has grown massively since then, especially off of the back of Diablo II, released in June 2000, and the wildly successful expansion to that game, Lord of Destruction, which came out exactly one year later in June 2001. It then took many many years until the next notch in the series arrived with Diablo III, debuting in May 2012. It was then followed up a little quicker by its expansion, Reaper of Souls, which landed in March 2014. With such a vaulted history, it only makes sense that a celebration for sticking around that long resounds throughout all of Blizzard and that’s exactly what’s happening. In the coming weeks, you will see cross-game events that celebrate the

Next in the line-up of Lightning Talks from BlizzCon 2016, we have Diablo Dungeon Design presented by Senior Game Designer Ed Hanes. This talk goes over the goals the designers have when thinking about dungeons, in relation to pacing and dungeon creation (fixed vs. procedural), as well as all of the methods they can utilize to add variety with random generation and rulesets. This is a really fascinating talk if you’ve ever wondered about what’s going on in the background every time a tileset is made for you.

Episode 107 – Merry Blizzmas What better way to celebrate the holidays than a last minute gift? Neinball covers all the latest PTR happenings, the recent Facebook Q&A, and we announce the winners of our Necromancer Contest!

The holidays are here, but the Lightning Talk recordings from BlizzCon 2016 haven’t stopped rolling in. Today’s entry is entitled “One Couch To Rule Them All” and it’s presented by Gameplay Engineer Mike Hershberg. In this talk, he goes over what went into bringing Diablo III from PC to console and some of the challenges the team faced along the way. Input and local co-op in particular were key elements that pushed certain design decisions.


Happy Hardcore Holidays!

by Stephen Stewart on

With only a few days to go before we finally 86 2016, it only makes sense to start looking back at all of the great…and not-so-great things that comprised this year. Whether you achieved your highest Greater Rift during one of the many seasons, enjoyed the hype of BlizzCon 2016, or would rather look forward to a brighter year of less deaths, there’s probably something on your mind when it comes to Diablo III. Well, Blizzard Entertainment is right there with you and in a fun infographic that was delivered via email, we have the official tally on just exactly how many Hardcore characters have died so far this year – 601,875 to be precise. I know that I personally have contributed a handful to this figure (at least four that I can tell from my profile). How about you? Are you surprised at the number? Does this instantly want to make you play


Official Season 9 Preview

by Stephen Stewart on

Season 9 is a mere two weeks away, so it’s time to start organizing your friends and preparing to go all in for that opening weekend. Do you know which class you’re planning to go with? Are you ready to take down the next Conquests? If you haven’t given these questions any thought yet, don’t worry. Blizzard has all of the official information you need to help you prepare in the coming days. We previously ran our own preview of what to expect from Season 9’s Conquests and Haedrig’s Gifts, so between that and the below, you should have all you need to slay all of the demons come January 6!

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