Blizzard announced today the release date of the first season for console players (PS4 and Xbox One) of Diablo 3, which was announced at BlizzCon. Starting Friday March 31st console players will be able to enjoy season just like PC players have (including the Rebirth option). Check out the full details on the Blizzard post about this, below are a few of the important items coming for this season. The following is the sets available via Haedrig’s Gift for Season 10: Barbarian – The Legacy of Raekor Crusader – Armor of Akkhan Demon Hunter – Embodiment of the Marauder Monk – Inna’s Mantra Witch Doctor – Zunimassa’s Haunt Wizard – Delsere’s Magnum Opus Another key piece of info outlines that you will need to be connected to either the Playstation Network, or the Xbox Live service to create (or rebirth) your character for the season:
With BlizzCon 2016 sadly in the rear-view mirror, it’s time to take a look back at everything we were able to learn about the future of Diablo III to get a sense of where we’re headed. Key to that future is the reveal of the Necromancer as the next playable class for Diablo III. The Rise of the Necromancer character pack will be arriving some time in the second half of 2017, so we’ve got a bit of a wait before balance is restored to Sanctuary. In the meantime, I’m sure we’ll be receiving updates on new skills and items for the class as they’re developed and we may just be able to have a hand in shaping that development to make sure the best Necromancer experience is delivered on opening day. In order to do my part and help, I want to discuss my feelings on the Necromancer after I’ve now
Westmarch Workshop delves into day one of BlizzCon 2016 with impressions and insights of all things Diablo. Discussions include the new Necromancer class, the Darkening of Tristram anniversary event, the Armory, and more. For more on Diablo, don’t miss our recap of the dev talk and Q&A from day two! Visit our YouTube channel for more BlizzCon 2016 video coverage from our team at the event–and don’t miss our day one recap from the site. Stay tuned to @BlizzPro, our Facebook page, and each of our sites for coverage of panels, discussions, and everything in between!
A Diablo Developer Talk and Q&A was on the panel stage at Blizzcon. It consisted of several developers, including : Kevin Martens – Lead Game Designer Wyatt Cheng – Senior Game Designer Adam Phul – Senior Game Designer Joe Shely – Senior Game Designer Travis Day – Senior Game Designer The Developer Talk wasted no time in getting down to business, starting with details about the seasons coming to console. While Seasons will work like how seasons work on PC, there will be some key differences. Some features like Haedrig’s gifts and season journeys will be almost verbatim out of how PC seasons are designed. Certain rewards will appear at different times then they would for PC users, while the leaderboards will be console specific to the Xbox One and the PS4. Hacked items was briefly discussed in a question asked by the community later, to which Blizzard said they are working on
The newly revealed Necromancer class has a lot going for it: ghastly minions, gory spells,and a killer (huehue) design. Players can look forward to slaughtering foes of Sanctuary with him (or her!) in the second half of 2017 with the “Rise of the Necromancer” pack. Today, we break down the reveals from the Diablo panel to see what the Necromancer is really about. Design As one of the Diablo franchise’s most memorable classes, the Necromancer went under an exceptional amount of brainstorming before its current iteration was born. Dubbed the “darkest” class in the game, this commander of the dead was designed to be as cool as he is deadly. Armor variants touch on the Necromancer’s ability themes: blood, bone, and reanimation. A priest of Rathma (in itself a whole other topic), Blizzard looked at him from several angles: king of the dead, crypt keeper, bone saint, even a sort of “rockstar of