Episode 110 – Necros, Patches, and Primals, OH MY! Two new FAQs, a new PTR, so much to cover! Neinball takes you through all the changes in the last two weeks as well as: are primals good for the game? How much work is going into the necromancer? Why should you care about the armory?
The Patch 2.5.0 was just launched earlier tonight with many of the features previously announced at Blizzcon. Included in the current PTR are the new Armory and Crafting Mat storage features. Switching builds has never been easier with the new Armory and it will be a huge quality of life change. The big unexpected change in this patch is the inclusion of a new tier of items, Primal Ancients. These items will be even rarer than regular Ancients, likely a 1% base drop rate, but will be even more powerful. Weapon damage seems to have been increased by roughly 18% compared to current ancients and all other scaling attributes seem to have been buffed by 30%. There are a few other minor tweaks and quality of life changes (no more bonus bounties!) and you can find the full list below.
Episode 109 – Season NINE, NINE, NINE! Neinball and Leviathan cover the start of Season NINE and some of the top builds to get your started. We also discuss future patches, the necromancer, and more! As always, we read through your comments and showcase your epic loot! We love hearing from our fans so drop us an email with your feedback and items at email@example.com
Episode 108: New Year, New Patch! Neinball and Leviathan are joined by none other than the elusive Dredscythe! In this episode our hosts and guest talk about Patch 2.4.3, Season 9, and class balance over the seasons. As always, we read through your comments and showcase your epic loot! We love hearing from our fans so drop us an email with your feedback and items at firstname.lastname@example.org
Episode 107 – Merry Blizzmas What better way to celebrate the holidays than a last minute gift? Neinball covers all the latest PTR happenings, the recent Facebook Q&A, and we announce the winners of our Necromancer Contest!
Episode 106 – Yule Time at the Workshop In this episode Neinball covers all the lastest happenings on the PTR, some things to expect in Season 9, and Dredscythe’s amazing write up on the potential of Challenge Rifts.
Episode 105 – Aren’t You Thankful… Again?! Neinball and Leviathan celebrate all of things to be thankful for in Diablo. We cover the last few tidbits from BlizzCon and the newest updates to the PTR. We also take a few moments to address a lot of the negativity going on within the Diablo community and focus on the more positive aspects. As always, we read through your comments and showcase your epic loot! We love hearing from our fans so drop us an email with your feedback and items at email@example.com
Episode 104 – Back From BlizzCon, Baby! Neinball and Leviathan are back from BlizzCon and they’ve got some stories to tell! Our hosts go through all the announcements and revelations from the convention as well as some other insights gleaned from talks with the dev team. They also have details on a giveaway for a chance to win one of the Diablo 20th Anniversary challenge coins.
Episode 103 – BlizzCon Speculation HYPE! In this episode Neinball goes solo again to cover all the news, hype, and unrealistic expectations going into this year’s BlizzCon. Patch 2.5? Diablo 3 Xpac 2? Diablo 4? Diablo 2 HD? We break down the possible from the unlikely. If you’re going to be at BlizzCon this year, give us a shout out! We’ll be having a meetup at 6pm PT on Friday in the convention center lobby between Halls B and C. As always, we read through your comments and showcase your epic loot! We love hearing from our fans so drop us an email with your feedback and items at firstname.lastname@example.org
The newest entry in the semi-regular Developer Chronicles series debuted today. In this article we get Senior Game Designer Joe Shely’s take on how the variety of monsters within rifts make for a more engaging experience. It should be noted that this is the first article in the series not penned by Senior Technical Game Designer Wyatt Cheng and likely won’t be the last we see written from different developers within Team 3. If you’re interested in the design elements that go on behind the scenes, these chronicles are a great treat. We get a small glimpse inside the development team’s thought processes and seeing it from multiple perspectives within the team that serves to better broaden our view. I have really enjoyed these articles so far and hope to see them continue every few weeks.