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Development Hell #5: Diablo IV Feedback

by - 4 years ago

“The world can be a mad place. It can be a place of strife. It may drive you for the sweet release of death. We must fight back against the demons. We must strive for a day better than today. Take the chance and maybe, just maybe you’ll live long enough, Hero, to enjoy but a moment of peace…before the fight must begin again.”

Hello and welcome to Development Hell #5: Diablo IV Feedback! I originally was going to do feedback in a similar way that others in our community have done. It was a personal source of internal struggle, however. For better or worse, I know my way of looking at things, my perspectives can often be very different. In acknowledging this I hope the difference in perspective adds value to the overall feedback in the end.

NOTE: This feedback came before the System Design, Part Two blog post came out. I will do a video for that in due time by itself.

Timestamps:

General Intro: 00:00:00

World – Intro: 00:02:08
World – Mounts: 00:05:31
World – World Bosses: 00:08:58
World – Stagger and Enhanced Affix System: 00:18:28
World – Quests: 00:23:08
World – End Game Dungeons: 00:25:45

Classes – Intro: 00:34:15
Classes – Item Progression: 00:38:07
Classes – Legendaries, Sets & Mythics: 00:45:34
Classes – Ancients: 00:55:42
Classes – Skills & Skill Points: 01:08:08
Classes – Trading: 01:34:05

Long term Player Progression: 01:43:51

Outro: 1:56:49

If you would like to get in contact with me, get me at: @dredscythe on twitter and thank you for watching.


Robert G.

Robert a.k.a “Dredscythe” has been on the Diablo 3 scene since closed beta with a passion to play the game. He brings a fresh perspective, grounded in sound ideas, based on true development concepts to give ideas to improve and push the game forward. Current Diablo Site Manager, News Reporter and Graphic artist here at Blizzpro.


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