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BlizzCon 2016 Lightning Talk – Diablo Dungeon Design

by - 4 months ago

Next in the line-up of Lightning Talks from BlizzCon 2016, we have Diablo Dungeon Design presented by Senior Game Designer Ed Hanes. This talk goes over the goals the designers have when thinking about dungeons, in relation to pacing and dungeon creation (fixed vs. procedural), as well as all of the methods they can utilize to add variety with random generation and rulesets.

This is a really fascinating talk if you’ve ever wondered about what’s going on in the background every time a tileset is made for you.


Stephen Stewart

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