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Season 7 PTR Preview: Haedrig’s Gift & Seasonal Journey

by - 8 years ago

Season 7 has been live for testing on the Patch 2.4.2 PTR (Patch Test Realm) for several days now. As such, we have gained access to information that will be important in helping you figure out the best way to start Season 7 when it comes over to the real servers in several weeks. Here are the sets rewarded through Haedrig’s Gift:

  • Barbarian – Wrath of the Wastes
  • Crusader – Roland’s Legacy
  • Demon Hunter – Unhallowed Essence
  • Monk – Raiment of a Thousand Storms
  • Witch Doctor – Helltooth Harness
  • Wizard – Tal Rasha’s Elements

As far as top sets go, it would seem the Demon Hunter, Witch Doctor, and Wizard are making out the best this time around, although potential buffs to Raiment, which are currently available for testing on the PTR, could also make that set a viable choice.

In previous seasons, players only had to complete three specific objectives in the Seasonal Journey in order to unlock the three Haedrig’s Gift bags and earn their full set. This has been changed for this season, where you now must complete the objectives in Chapters II, III, and IV to receive all of the gift bags. Nevalistis delivers the details along with the full objectives for the entire Seasonal Journey below:

Originally Posted by Nevalistis (Official Post)

Here are the changes that have been made to the Season Journey:

  • Haedrig’s Gift is no longer awarded for specific Seasonal achievements; the bags are now rewarded for the completion of Chapters II, III, and IV.
  • Achievements requiring timed Nephalem Rift runs have been retuned.
  • Overall difficulty has been shifted around; easier, more tutorial-based achievements are in Chapters I-IV while more challenging tasks can be found in Slayer and beyond.
  • All Rift-related achievements have been updated to include all difficulties, including Torment XI-XIII.

Here’s what you can expect in each tier, for convenience:

Chapter I

  • Complete a Nephalem Rift
  • Equip 5 Gems into your gear
  • Level your Blacksmith to 10
  • Level your Jeweler to 10
  • Level your Mystic to 10
  • Complete 5 Bounties
  • Defeat Izual at any difficulty level
  • Defeat Rakanoth at any difficulty level
  • Reach level 50

Chapter II – Completing rewards 1st Haedrig’s Gift

  • Complete a Nephalem Rift on Expert difficulty
  • Level all artisans to 12
  • Craft a level 70 item from the Blacksmith
  • Craft a level 70 item from the Jeweler (Ring or Amulet)
  • Enchant an item using the Mystic
  • Fully equip a follower
  • Defeat Cydaea at Hard difficulty or higher
  • Defeat Siegebreaker at Hard difficulty or higher
  • Reach level 70
  • Unlock Kanai’s Cube

Chapter III – Completing rewards 2nd Haedrig’s Gift

  • Complete a Nephalem Rift on Master difficulty
  • Transmogrify an item
  • Craft an Imperial level gem
  • Learn 5 Blacksmithing recipes
  • Learn 5 Jewelcrafting recipes
  • Buy 1 item from Kadala
  • Defeat Belial at Master difficulty or higher
  • Defeat Maghda at Master difficulty or higher
  • Complete a full set (Act I-V) of bounties
  • Extract 1 Legendary Power into Kanai’s Cube

Chapter IV – Completing rewards 3rd/Final Haedrig’s Gift + New Portrait Frame and Pennant

  • Complete a Nephalem Rift on Torment I difficulty
  • Enchant a weapon to have a socket at the Mystic
  • Defeat Odeg (A1 Keywarden) on Torment 4 or higher
  • Defeat Sokahr (A2 Keywarden) on Torment 4 or higher
  • Defeat Xah’Rith (A3 Keywarden) on Torment 4 or higher
  • Defeat Nekarat (A4 Keywarden) on Torment 4 or higher
  • Defeat the Spider Queen at Torment II difficulty or higher
  • Defeat the Skeleton King at Torment II difficulty or higher
  • Complete a Greater Rift level 20 solo
  • Upgrade a rare item to legendary using Kanai’s Cube

Slayer – Rewards Portrait Frame

  • Complete a Nephalem Rift on Torment V difficulty
  • Level one Legendary Gem to level 25 or higher
  • Complete the Realm of Regret (A1 Uber) on Torment VI or higher
  • Complete the Realm of Putridness (A2 Uber) on Torment VI or higher
  • Obtain a Legendary from Kadala
  • Complete one Set Dungeon
  • Defeat the Butcher at Torment VI difficulty or higher
  • Defeat Zoltun Kulle at Torment VI difficulty or higher
  • Complete a Greater Rift 35 solo
  • Equip additional legendary powers for weapon, armor, and jewelry via Kanai’s Cube

Champion – Rewards Portrait Frame

  • Complete a Torment X Nephalem Rift in under 6 minutes
  • Level 3 Legendary Gems to 35 or higher
  • Craft a Flawless Royal gem at the Jewelcrafter
  • Complete the Realm of Terror (A3 Uber) on Torment X or higher
  • Complete the Realm of Fright (A4 Uber) on Torment X or higher
  • Master a Set Dungeon
  • Defeat Malthael at Torment X difficulty or higher
  • Defeat Urzael at Torment XI difficulty or higher
  • Complete a Greater Rift 50 solo
  • Use Kanai’s Cube to convert a Set Item

Destroyer – Rewards Portrait Frame

  • Complete a Torment XII Nephalem Rift in under 6 minutes
  • Level 3 Legendary Gems to 45 or higher
  • Craft a Hellfire Amulet
  • Complete 1 Conquest
  • Defeat Diablo at Torment XIII difficulty
  • Defeat Adria at Torment XIII difficulty
  • Complete a Greater Rift 60 solo
  • Use Kanai’s Cube to augment an Ancient item with a level 30+ gem
  • Extract 20 Legendary powers into Kanai’s Cube

Conqueror – Rewards 1 additional Stash Tab

  • Complete a Torment XIII Nephalem Rift in under 5 minutes
  • Level 3 Legendary Gems to 55 or higher
  • Complete 2 Conquests
  • Defeat Ghom at Torment XIII difficulty in under 30 seconds
  • Defeat Rakanoth at Torment XIII difficulty
  • Complete a Greater Rift 70 solo
  • Use Kanai’s Cube to augment two Ancients with level 40+ gems
  • Use Kanai’s Cube to reforge a Legendary item

Guardian – Rewards Portrait Frame

  • Complete a Torment XIII Nephalem Rift in under 4 minutes
  • Level 3 Legendary Gems to 65 or higher
  • Complete 3 Conquests
  • Defeat Azmodan at Torment XIII difficulty in under 15 seconds
  • Complete a Greater Rift 80 solo
  • Use Kanai’s Cube to augment three Ancients with level 50+ gems
  • Extract 40 legendary powers into Kanai’s Cube

Sorry if it’s a bit messy to read. Tried to get this up for everyone to reference ASAP, so let me know if you see any issues (as there was much copypasta involved).

As you can see, this should make the free set a bit of a lengthier process to pick up and therefore give a bit more relevance to the early hours of the season after reaching level 70. Maybe we will actually spend some time slowly moving through the lower Torment levels, whereas in previous seasons, we would blast right up to Torment VII+ after acquiring the free set almost instantly.

Nevalistis also mentioned several adjustments that will be made to the reworked Seasonal Journey objectives noted above in the next PTR patch:

Originally Posted by Nevalistis (Official Post)

A big thank you to everyone who took the time to check out the Season 7 Journey, test the changes and provide feedback! After considering the adjustments mentioned inWyatt’s post last week and reviewing the feedback provided, we have some changes for Season Journey that you can expect to see in the next PTR patch.

Slayer

  • Now requires Greater Rift 30 (down from 35).

Champion

  • Now requires Greater Rift 40 (down from 50).
  • Normal rift timer increased to 7 minutes from 6 minutes.

Destroyer

  • Now requires Greater Rift 50 (down from 60).

Conqueror

  • Now requires Greater Rift 60 (down from 70).

Guardian

 

  • Now requires Greater Rift 70 (down from 80).
  • Azmodan timer has been adjusted to 20 seconds (up from 15).

Torment XIII is definitely a step up from Torment X in regards to difficulty and it’s our goal to take that and player power into account. Conqueror and Guardian level achievements are intended to be the most intense, but also the most rewarding. That said, we did feel that the Greater Rift requirements were a bit too demanding and have been adjusted. In regards to the time requirements for normal Nephalem Rifts in Conqueror and Guardian, those will remain unchanged for the time being. Some players, classes and builds may have an easier time than others completing those achievements while others may find it more to their liking to find a group to speed things up.

Another common concern was the legendary gem requirements may be too easy, which is a very valid point! However, with the addition of augmenting legendary gem requirements, we wanted to avoid making the gem requirements feel too grindy. Some achievements will be difficult and challenging while others will require careful planning and time, all of which our goals for Season Journey.

Again, a big thanks to everyone participating in the PTR and please, keep the feedback for Season Journey and 2.4.2 as a whole coming!


JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


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