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Patch 2.4.2 PTR is Now Live

by - 8 years ago

The Public Test Realm for Patch 2.4.2 is now live and available for testing! You can check out the official patch notes down below.

GENERAL

  • New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate

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CLASSES

  • Barbarian
    • Active Skills
      • Threatening Shout
        • Skill Rune – Falter
          • Can no longer stack with casts from other sources

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  • Demon Hunter
    • Active Skills
      • Spike Trap
        • Has been redesigned
          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 4 charges each with a 5 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 950% weapon damage
        • Hatred cost reduced from 30 to 10
        • Skill Rune – Echoing Blast
          • Damage increased from 575% to 1330% weapon damage
          • Has been redesigned
            • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune – Lightning Rod
          • Damage increased from 880% weapon damage over 10 hits to 1380% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune – Long Fuse
          • Has been removed
          • Replaced with
            • Impaling Spines
              • While the trap is active, enemies within range are instantly immobilized for 3 seconds
              • Increases damage to 1220% weapon damage
        • Skill Rune – Scatter
          • Now places 2 traps side by side and consumes 2 charges of Spike Trap
        • Skill Rune – Sticky Trap
          • Has been removed
          • Replaced with
            • Custom Trigger
              • Your Hatred generators now detonate Spike Traps
              • Increases damage to 1150% weapon damage

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  • Witch Doctor
    • Active Skills
      • Piranhas
        • Can no longer stack with casts from other sources
      • Mass Confusion
        • Skill Rune – Paranoia
          • Can no longer stack with casts from other sources

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  • Bug Fixes
    • Fixed an issue that prevented Ray of Frost – Black Ice from creating an ice patch when the player didn’t land the killing blow

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ITEMS

  • Bottomless Potion of Chaos
    • New Legendary Potion
      • Teleport to another location when used below 40% health
  • Invigorating Gemstone
    • Has been redesigned
      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Class-Specific Items
    • Crusader
      • Armor of Akkhan
        • (6) Set Bonus
          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat’s Champion is active
      • Cord of the Righteous
        • New Legendary Belt
          • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
      • Darklight
        • Has been redesigned
          • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter
      • The Demons Demise
        • Has been redesigned
          • The damage of your next non-channeled Hatred spender is increased by 40% for each Spike Trap that you detonate
    • Monk
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor
      • Homunculus
        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness
        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard
      • Firebird’s Finery
        • (4) Set Bonus
          • Has been redesigned
            • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus
          • Has been redesigned
            • Your damage is increased by 100% for each nearby enemy that is Ignited up to a maximum bonus of 2000%. You always receive the maximum bonus whenever a nearby Elite monster is Ignited
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Sledge of Athskeleng
          • Legendary power added
            • Seismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%
      • Demon Hunter
        • Fletcher’s Pride
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk
        • Scarbringer
          • Legendary power added
            • Lashing Tail Kick deals an additional 1000% damage to the first 5 enemies hit
      • Witch Doctor
        • Gazing Demise
          • Legendary power added
            • Spirit Barrage damage is increased by 500% for each second it’s channeled. Stacks up to a maximum of 5 times
      • Wizard
        • Starfire
          • Legendary power added
            • Lightning damage done is increased by 15% for every 10 yards you are from the target
  • Bug Fixes
    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird’s Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items

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ADVENTURE MODE

  • Infernal Machine drop rates have been adjusted:
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
    • Torment levels V-XIII have an increasing chance for a second machine to drop
  • Nephalem Rifts
    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts
      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

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USER INTERFACE

  • Pylons in Nephalem Rifts now have unique minimap icons
  • A hotkey has been added to the game to hide the UI
  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
  • The Menagerist Goblin now has a unique minimap icon

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