Patch 2.4.2 PTR is Now Live
by Hotstreak - 8 years ago show comments
The Public Test Realm for Patch 2.4.2 is now live and available for testing! You can check out the official patch notes down below.
GENERAL
- New difficulty levels, Torment XI-XIII have been added to the game
- Gold rewards have been adjusted:
- Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
- Torment VII-XIII has been changed to match Greater Rift reward scaling
- The cost to empower a Greater Rift has been reduced to match the new gold reward rate
CLASSES
- Barbarian
- Active Skills
- Threatening Shout
- Skill Rune – Falter
- Can no longer stack with casts from other sources
- Demon Hunter
- Active Skills
- Spike Trap
- Has been redesigned
- Traps no longer have an arming time
- Traps now only detonate once
- Now has 4 charges each with a 5 second recharge time
- All active traps are now detonated by the next Hatred spender you cast
- Damage increased from 340% to 950% weapon damage
- Hatred cost reduced from 30 to 10
- Skill Rune – Echoing Blast
- Damage increased from 575% to 1330% weapon damage
- Has been redesigned
- Enemies are now slowed by 70% when the trap is detonated
- Skill Rune – Lightning Rod
- Damage increased from 880% weapon damage over 10 hits to 1380% weapon damage over 3 hits
- Decreased the radius that lightning can arc to other traps from 75 to 25 yards
- Skill Rune – Long Fuse
- Has been removed
- Replaced with
- Impaling Spines
- While the trap is active, enemies within range are instantly immobilized for 3 seconds
- Increases damage to 1220% weapon damage
- Skill Rune – Scatter
- Now places 2 traps side by side and consumes 2 charges of Spike Trap
- Skill Rune – Sticky Trap
- Has been removed
- Replaced with
- Custom Trigger
- Your Hatred generators now detonate Spike Traps
- Increases damage to 1150% weapon damage
- Witch Doctor
- Active Skills
- Piranhas
- Can no longer stack with casts from other sources
- Mass Confusion
- Skill Rune – Paranoia
- Can no longer stack with casts from other sources
- Bug Fixes
- Fixed an issue that prevented Ray of Frost – Black Ice from creating an ice patch when the player didn’t land the killing blow
ITEMS
- Bottomless Potion of Chaos
- New Legendary Potion
- Teleport to another location when used below 40% health
- Invigorating Gemstone
- Has been redesigned
- Each hit done increases healing received by 1% for 5 seconds
- Stacks up to 10 times
- You are now immune to Crowd Control effects at Rank 25
- Class-Specific Items
- Crusader
- Armor of Akkhan
- (6) Set Bonus
- Damage bonus increased from 450% to 600%
- Now also reduces damage taken by 15% while Akarat’s Champion is active
- Cord of the Righteous
- New Legendary Belt
- Fist of the Heavens costs 40% less Wrath and deals 150% more damage
- Darklight
- Has been redesigned
- Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
- Thorns of the Invoker
- (6) Set Bonus
- The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
- Demon Hunter
- The Demons Demise
- Has been redesigned
- The damage of your next non-channeled Hatred spender is increased by 40% for each Spike Trap that you detonate
- Monk
- Raiment of a Thousand Storms
- (6) Set Bonus
- The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
- Witch Doctor
- Homunculus
- Sacrifice damage bonus increased from 25-30% to 50-60%
- Ring of Emptiness
- Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
- Wizard
- Firebird’s Finery
- (4) Set Bonus
- Has been redesigned
- Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
- (6) Set Bonus
- Has been redesigned
- Your damage is increased by 100% for each nearby enemy that is Ignited up to a maximum bonus of 2000%. You always receive the maximum bonus whenever a nearby Elite monster is Ignited
- Several existing class-specific Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Barbarian
- Sledge of Athskeleng
- Legendary power added
- Seismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%
- Demon Hunter
- Fletcher’s Pride
- Legendary power added
- Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
- Monk
- Scarbringer
- Legendary power added
- Lashing Tail Kick deals an additional 1000% damage to the first 5 enemies hit
- Witch Doctor
- Gazing Demise
- Legendary power added
- Spirit Barrage damage is increased by 500% for each second it’s channeled. Stacks up to a maximum of 5 times
- Wizard
- Starfire
- Legendary power added
- Lightning damage done is increased by 15% for every 10 yards you are from the target
- Bug Fixes
- Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
- Fixed an issue that caused the Firebird’s Finery (2) Set Bonus to proc early if there was another damage shield on the player
- Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
ADVENTURE MODE
- Infernal Machine drop rates have been adjusted:
- There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
- Torment levels V-XIII have an increasing chance for a second machine to drop
- Nephalem Rifts
- Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
- Greater Rifts
- Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same
USER INTERFACE
- Pylons in Nephalem Rifts now have unique minimap icons
- A hotkey has been added to the game to hide the UI
- When the Blacksmith is trained to maximum level his recipe list will now start collapsed
- The Menagerist Goblin now has a unique minimap icon