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D3 School: Wizard – All Set Dungeon Locations

by - 8 years ago

Wizard

IMPORTANT FACTS ABOUT SET DUNGEONS!

The 6 Piece Bonus Must Be Active: The six-piece set bonus must be active for the Pilar to spawn and enter the portal. You can do this by equipping all 6 pieces or equipping 5 pieces with a Ring of Royal Grandeur worn or in Kanai’s Cube.

Hardcore Players CANNOT DIE in Set Dungeons: When you would normally die, instead you will be set to 1hp. Monster’s attack animations will still go through but no damage will result. When the Portal spawns DO NOT EXIT! Any monster dragged to the location will be waiting for you. It is best to clear the area around the Pilar, along with setting the game difficulty to Normal as the dungeons are pre-determined. The safest measure can be to teleport back to town directly inside the set dungeon.

Set Dungeon Maps Do Not ChangeEach set has its own unique map layout, monster types, and mob density. This is great for planning out your route based on the map you are in and allows you to develop your own strategy for completing the Dungeon. It is okay not to complete the dungeon on your 1st, 3rd or even 10th time. This is a learning experience as much as a gaming experience. Take your time and learn a little more each time.

Followers Are Allowed: Followers can accompany you into the set Dungeon, however, it is best to leave them behind as many of their crowd control attacks can interfere with set dungeon objective.

Set Dungeons Must Be Completed By You: Allies are allowed to help you by pulling and killing monsters, however, credit will not be awarded to them. The player that started the dungeon is the only one to get credit for completing it.

Rewards for Completing & Mastering: Mastering a Set Dungeon gives you a new Banner Sigil. Mastering all Set Dungeons for a class grants an exclusive Pennant. Completing the basic requirements for all Set Dungeons will award an exclusive pair of Wings. Completing the Mastery requirements for all of them will give you another set of Wings.


Delsere’s Magnum Opus

PORTAL LOCATION: ACT 3 – SKYCROWN BATTLEMENT

Directions: Take the waypoint to Bastion’s Keep ( Act 3 Town ) and walk out the exit (left of Haedrig) taking a right and there you will see the Skycrown Battlements entrance. Keep going along the bottom right corner of the map, DO NOT go up the stairs on the left, just keep to the edge of the map. The portal will be at the end of the path.

  • 1st Objective – Kill all monsters without taking fatal damage.
  • 2nd Objective – Simultaneously catch 30 different enemies in a cast of Slow Time (3 times).
  • 3rd Objective – Reflect 200 projectiles.

 

Firebird’s Finery

PORTAL LOCATION: ACT 2  – DESOLATE SANDS

Directions: Take the waypoint to the Archives of Zoltun Kulle and backtrack to the Desolate Sands.  The portal will be in the upper corner beside the end of the bridge.

  • 1st Objective – Kill all monsters without taking fatal damage.
  • 2nd Objective – Ignite or kill 20 enemies within 3 seconds 6 times (6 times).
  • 3rd Objective – Hit different enemies with the Meteor that revives you (50 enemies).

 

Tal Rasha’s Elements

PORTAL LOCATIONS: ACY 1 – THE OLD TRISTRAM ROAD

Directions: Take the waypoint to The Old Ruins. Go through the gates and onto The Old Tristram Road, keep going past Adria’s Hut and a little farther down the path and you will see the portal to the left of the Mass Grave entrance.

  • 1st Objective – Kill all monsters without taking fatal damage.
  • 2nd Objective – Kill enemies while Tal Rasha is stacked 4 times (90 enemies).
  • 3rd Objective – Do not get bitten by a Rockworm.

 

Vyr’s Amazing Arcana

PORTAL LOCATIONS: ACT 3 – RAKKIS CROSSING

Directions:  Take the waypoint to the Rakkis Crossing. You must take the path all the way down to the entrance just before the Seigebreaker fight. There will be a set of stairs to the left. The portal will be at the top of the stairs.

  • 1st Objective – Kill all monsters without taking fatal damage.
  • 2nd Objective – Reach 100 stacks whilst in Arcane form (3 times).
  • 3rd Objective – Kill enemies while in Archon form (300 enemies).


Complete Gear and Run Guide

Raxxanterax is a top tier player of Diablo 3 and has made great guides for the community. You can search for guides on meta groups, finer game mechanics, and deep dive into class analytics and much more on:


[Editor’s Note]

This guide has been updated from the hard work Minerva originally put in many seasons ago. Also, a special thank you to a friend of the site, Nite, for help gathering all the images.

Thank you both for your contributions.

MINERVA’S CONTACT INFO

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JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


0 responses to “D3 School: Wizard – All Set Dungeon Locations”

  1. The Firebird Finery’s objectives are off (even after a week) – The second objective is to set 20 enemies on fire within 3 seconds, 6 times.

    The meteor one is kill 50 enemies with the meteor that revives you (Does not have to happen all at once.)

    • Minerva DH says:

      Sorry I did not respond earlier. I made and had published all 6 at once and an old edit from the PTR times had made it through. The downside of getting 6 out before the season started 🙂

      • Minerva DH says:

        We had it updated and fixed before any comments were posted on the article so it was probably a matter of the server not updating them when it got updated.