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Legendary Workshop Livestream Recap Part 2

by - 9 years ago

For those of you who didn’t get to tune in for Tuesday’s Legendary Workshop Livestream, Blizzard posted the recap on the official website. You can check it out here or down below! Also if you missed Stephan’s post on the last Legendary Workshop Recap, then you can head over to his post and give that a read as well. There is a lot of cool information and insight behind the design of legendaries so it’s definitely worth checking out.

This past Tuesday (December 9) community manager Brandy Camel, lead technical artist Julian Love, and associate game designer John Yang took to Twitch to provide additional insight on the Legendary Workshop hosted at BlizzCon, discussing the team’s approach to designing Legendary items and answering questions submitted live by you, our community!

If you didn’t get to tune in during the stream and are interested in learning more, be sure to check out the video embedded below or watch the VOD directly on Twitch or Youtube.

[youtube id=5Cibr87BB54]

Following BlizzCon, we received a lot of great feedback from players asking for more information about the workshop. We loved this feedback and wanted to take the time to address your questions directly, plus a whole lot more!

During the stream, Julian and John covered a variety of topics requested by the community including our goals for the Legendary Workshop, what makes a great Legendary item, which ideas submitted by the community were viable (and why), and which weren’t (and why not). In addition, Julian and John also took some time to do a quick Q&A, responding to questions submitted via Twitch chat.

Check out the timestamps below to hop directly to specific segments of the stream:


Thanks to all of you for your feedback on this project, and for putting your best creative efforts forth in crafting up new item ideas. We’d also like to thank those of you who tuned in live and sent in questions to chat. We hope you enjoyed the workshop!

 


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