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Two-Handers finally buffed on 2.1

by - 10 years ago

After much discussion in the subject, seems like two-handed weapons are finally getting a much needed buff. Game Designer  John Yang took it to the forum to break the news.

 

We’ve been discussing 2-Hander buffs for a while now. Right now on live, 2-Handers are almost always less powerful than dual-wielding 1-Handers for a few different reasons, and we wanted to rebalance them for Patch 2.1. We had two options to address the issue:

    1) Make new 2-Hander passives and buff existing 2-Hander passives for Barbarian, Monk, Witch Doctor, and Wizard.

 

    2) Buff all 2-Handed weapons baseline and adjust Heavenly Strength accordingly.

After trying both options out internally, we decided to go with option 2. This solution has two desirable benefits: 1) it’s immediately noticeable to all players when they pick up a 2-Hander and see the DPS number both significantly higher than a 1-Hander and higher than pre-Patch 2.1 2-Handers and 2) changing 1 passive is less of a jarring overall change for players than changing/adding 4 passives.

In the upcoming PTR patch, you should see the DPS of 2-Handed Melee Weapons increased by 23-26% across the board. The goal is to get the raw DPS of a 2H build to be close enough to the raw DPS of a Dual-Wield build that the weapon choice is mostly determined by the legendary powers on the item and by the build you are using. Some of the tradeoffs of 2-Handers vs. Dual-Wielding are that 2-Handers are intended to make more efficient use of resources and hit harder for skills with cooldowns while Dual-Wielding is intended to generate more procs, Life on Hit, and give more of certain stats. Currently, the raw DPS gap is large enough that Dual-Wielding feels like it is always the right answer.

To summarize the changes:

  • The DPS of 2-Handed Melee Weapons has been increased by 23-26% across the board.
  • This applies to the following weapon types:
    • 2-Handed Maces
    • 2-Handed Mighty Weapons
    • 2-Handed Axes
    • 2-Handed Flails
    • 2-Handed Staffs
    • 2-Handed Swords
    • Daibos
    • Polearms
  • In direct response, Heavenly Strength will now reduce damage done by 20%. With both changes, Crusaders using a 2-Hander should see a very small DPS increase.
  • This change is retroactive to existing live items.
  • This change only affects level 70 two-handed melee weapons.
  • This change affects two-handed melee weapons of all rarities.

We are still considering additional changes if needed but this should be a solid step towards making 2-Handers viable again for all classes

You can check the full thread here.

Keep checking BlizzPro to see our reactions to this highly anticipated change.

 


posted in Diablo Tags: ,
JR Cook

JR has been writing for fan sites since 2000 and has been involved with Blizzard Exclusive fansites since 2003. JR was also a co-host for 6 years on the Hearthstone podcast Well Met! He helped co-found BlizzPro in 2013.


0 responses to “Two-Handers finally buffed on 2.1”

  1. Krond says:

    Thank the Prime Evil and all that is unholy!

  2. bruteMax says:

    Is it really a buff? Still losing a bunch of primary stats and a socket.

    • Dannie Ray says:

      It is technically a buff, they are going to be better than before?

      Is it enough? Dunno, they buffed them even more in a recent patch.