Patch 2.1.0 PTR Patch Notes Update
by Whitney "Neinball" Fairchild - 10 years ago show comments
With today’s maintenance of the PTR Realm came a new update for Patch 2.1.0. Below you will find the new changes and you can always browse the complete list of Patch 2.1.0 changes here.
PTR-ONLY CHANGES
- Greater Rifts
- The Greater Rift difficulty curve has been adjusted
- Items
- Depth Diggers
- The damage bonus provided by this item’s Legendary Power no longer includes Witch Doctor and Wizard Signature Spells
- Madstone
- The Exploding Palm applied by this item will now use the Skill Rune you’re currently using
- Fulminating Onslaught will now only apply Exploding Palm to the primary target of each strike
- Ramaladni’s Gift
- Bug Fixes
- Players will now properly be prompted with a confirmation dialog before using Ramalandi’s Gift
- User Interface
- Greater Rifts now have a unique icon that displays when a Greater Rift is open or when a player is inside a Greater Rift
- Greater Rift completion times should now always be broadcast to your chat window
- Bug Fixes
- Fixed an issue that caused the Greater Rift countdown timer to continue to display after the rift guardian was killed
- Bug Fixes
- Fixed an issue that prevented players from changing the difficulty of a game after a Greater Rift had been completed
- Fixed an issue that was causing monsters in Greater Rifts to grant more Experience than intended
- Player pets no longer improperly gain bonuses based on the difficulty of a Greater Rift
- Fixed an issue preventing players from upgrading Legendary gems located in their Stash
GENERAL
- Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
- Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack
- Barbarian
- Active Skills
- Bash
- Skill Rune – Clobber
- Has been removed
- New skill rune added: Frostbite
- Each hit freezes the enemy for 1.5 seconds, enemies can only be frozen once every 5 seconds
- Deals Cold damage
- Skill Rune – Onslaught
- Has been redesigned
- The enemy hit has a 10% increased chance to be Critically Hit for 3 seconds
- Damage type changed from Physical to Lightning
- Cleave
- Damage area has been increased from 120 to 180 degrees to more closely match the visual
- Skill Rune – Broad Sweep
- Now hits all enemies around you
- Furious Charge
- Weapon damage increased from 360% to 540%
- Furious Charge should now more reliably move around obstacles and corners
- Maximum charge distance increased from 35 to 60 yards
- Radius of final damage cone increased from 15 to 20 yards
- The travel speed has been significantly increased
- The ending animation time has been significantly reduced and will now scale down with your attack speed
- No longer alternates between using main hand and off-hand weapons
- Skill Rune – Bull Rush
- The stun has been replaced with a freeze
- Damage type changed from Physical to Cold
- Has been renamed “Cold Rush”
- Whirlwind
- Weapon damage increased from 275% to 340%
- Significantly increased proc coefficient
- Skill Rune – Dust Devils
- Tornado weapon damage increased from 80% to 120%
- Tornadoes now travel approximately the same direction you are traveling
- Increased duration and movement speed of the tornadoes
- Skill Rune – Hurricane
- Doubled the frequency at which enemies are pulled in
- Skill Rune – Volcanic Eruption
- Weapon damage increased from 325% to 400%
- Demon Hunter
- Active Skills
- Cluster Arrow
- Skill Rune – Maelstrom
- Tendrils have been replaced with Rockets
TendrilRocket weapon damage increased from 220% to 450%- Damage type changed from Physical to Cold
- Fan of Knives
- Weapon damage increased from 450% to 620%
- Skill Rune – Assassin’s Knives
- Weapon damage increased from 450% to 620%
- Removed cast delay on the long-range knives
- Long-range knives now seek out targets within a larger radius
- Skill Rune – Bladed Armor
- Damage type changed from Physical to Cold
- Skill Rune – Fan of Daggers
- Stun duration increased from 2.5 to 3 seconds
- Damage type changed from Lightning to Fire
- Removed Knockback
- Skill Rune – Knives Expert
- Damage type changed from Physical to Fire
- Skill Rune – Pinpoint Accuracy
- Weapon damage increased from 1200% to 1600%
- Damage type changed from Physical to Lightning
- Multishot
- Skill Rune – Burst Fire
- Initial explosion radius increased from 12 to 15 yards
- Damage type changed from Poison to Cold
- Sentry
- Skill Rune – Aid Station
- Has been removed
- New skill rune added: Polar Station
- Chills all enemies within 16 yards, reducing their movement speed by 60%
- Deals Cold damage
- Strafe
- Weapon damage increased from 400% to
575%675%- Skill Rune – Demolition
- Weapon damage increased from 340% to
400%460%- Skill Rune – Drifting Shadow
- Damage type changed from Physical to Lightning
- Skill Rune – Emberstrafe
- Weapon damage increased from 80% to
185%220% over 2 seconds- Skill Rune – Rocket Storm
- Weapon damage increased from 90% to
110%130%- Damage type changed from Fire to Cold
- Skill Rune – Stinging Steel
- Extra damage on Critical Hit increased from 130% to 140%
- Monk
- Active Skills
- Dashing Strike
- Skill Rune – Barrage
- Weapon damage increased from 489% to 750% over 2 seconds
- Skill Rune – Flying Side Kick
- Has been removed
- New skill rune added: Radiance
- Gain 15% increased Attack Speed for 3 seconds after using Dashing Strike
- Deals Fire damage
- Skill Rune – Quicksilver
- Damage type changed from Physical to Lightning
- Skill Rune – Way of the Falling Star
- Damage type changed from Physical to Holy
- Exploding Palm
- Weapon damage increased from 1179% to
1685%1200% over 9 seconds- Explosion damage has been changed from a percentage of the enemy’s maximum Life to % Weapon Damage
- Now deals 2770% weapon damage as Physical if an enemy dies while bleeding
- Skill Rune – Creeping Demise
- Has been removed
- New skill rune added: Shocking Grasp
- Exploding Palm now arcs to another target up to 15 yards away
- Skill Rune – Essence Burn
- Weapon damage increased from 1623% to
2620%1875% over 9 seconds- Weapon damage of the explosion DoT effect increased from 258% to
640%3260%over 3 seconds- This effect can no longer happen multiple times
- Skill Rune – Impending Doom
Weapon damage increased from 2149% to 3265% over 12 seconds- Has been redesigned
- Explosion now deals 6305% weapon damage
- Now only deals damage if the target is killed
- Skill Rune – Strong Spirit
- Damage type changed from Physical to Holy
- Mystic Ally
- Skill Rune – Earth Ally
- Boulder weapon damage increased from 333% to 380%
- Skill Rune – Fire Ally
- Explosion weapon damage increased from 149% to 290%
- Skill Rune – Water Ally
- Wave attack weapon damage increased from 190% to 625%
- Wave attack now Freezes enemies hit for 3 seconds
- Seven-Sided Strike
- Skill Rune – Several-Sided Strike
- Has been removed
- New skill rune added: Incinerate
- Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds
- Tempest Rush
- Weapon damage increased from 240% to
260%390%- Initial resource cost removed
- Channeling resource cost increased to 30 Spirit (up from 10)
- Skill Rune – Flurry
- Has been redesigned
- Now creates an icy blast that deals 135% weapon damage as cold to all enemies within 15 yards when you stop channeling
- While channeling you periodically build stacks that increase the damage of the blast
- Each stack increases the weapon damage of the blast by 135% up to a maximum of 100 stacks
- Skill Rune – Northern Breeze
- Weapon damage increased from 285% to
310%500%- Reduces the channeling cost to 25 Spirit
- Passive Skills
- Resolve
- Duration increased to 4 seconds
- Added a spell effect for enemies that are affected by the debuff
- Seize the Initiative
Has been removedWill be replaced by another passive skill in the future- Has been redesigned
- Damage dealt to enemies above 80% Life will now increase your Attack Speed by 15% for 4 seconds
- Witch Doctor
- Active Skills
- Acid Cloud
- Skill Rune – Corpse Bomb
- Damage type changed from Posion to Fire
- Skill Rune – Slow Burn
- Damage type changed from Poison to Cold
- Locust Swarm
- You will now move into range before casting if you are targeting an enemy that is out of range
- Poison Dart
- Skill Rune – Flaming Dart
- Weapon damage increased from 425% to 565% over 4 seconds
- Skill Rune – Numbing Dart
- Damage type changed from Poison to Cold
- Skill Rune – Spined Dart
- Damage type changed from Poison to Physical
- Wizard
- Active Skills
- Arcane Orb
- Weapon damage increased from 381% to 435%
- Skill Rune – Arcane Orbit
- Explosion weapon damage increased from 236% to 265%
- Skill Rune – Obliteration
- Weapon damage increased from 509% to 700%
- Arcane Torrent
Now has an initial cost of 30 Arcane PowerWeapon damage increased from 573% to 670%- Now initially deals 370% weapon damage and increases by 105% weapon damage every second up to a maximum of 895%
- Skill Rune – Death Blossom
Weapon damage increased from 1452% to 1725%- Now initially deals 1215% weapon damage and increases by 370% weapon damage every second up to a maximum of 3065%
- Disintegrate
Now has an initial cost of 30 Arcane PowerWeapon damage increased from 511% to 580%- Now initially deals 360% weapon damage and increases by 100% weapon damage every second up to a maximum of 860%
- Skill Rune – Entropy
Weapon damage increased from 649% to 745%- Now initially deals 465% weapon damage and increases by 145% weapon damage every second up to a maximum of 1190%
- Explosive Blast
- Weapon damage increased from 616% to 945%
- Skill Rune – Chain Reaction
- Weapon damage increased from 320% to 520%
- Skill Rune – Obliterate
- Weapon damage increased from 760% to 990%
- Skill Rune – Time Bomb
- Weapon damage increased from 1039% to 1655%
- Skill Rune – Unleashed
- Weapon damage increased from 970% to 1485%
- Ice Armor
- Skill Rune – Frozen Storm
- Weapon damage increased from 28% to 80%
- Magic Missile
- Skill Rune – Conflagrate
- Has been redesigned
- Magic Missile pierces through enemies and causes them to burn for 130% weapon damage over 3 seconds
- Burn damage stacks up to 3 times and any Fire damage you deal to burning enemies refreshes all stacks to their maximum duration
- Meteor
- Impact weapon damage increased from 501% to 610%
- Ray of Frost
Now has an initial cost of 30 Arcane PowerWeapon damage increased from 510% to 605%- Now initially deals 380% weapon damage and increases by 115% weapon damage every second up to a maximum of 955%
- Skill Rune – Sleet Storm
Weapon damage increased from 375% to 455%- Now initially deals 285% weapon damage and increases by 90% weapon damage every second up to a maximum of 735%
- Storm Armor
- Weapon damage increased from 147% to 175%
- Skill Rune – Shocking Aspect
- Electrocute weapon damage increased from 51% to 425%
- Skill Rune – Thunder Storm
- Weapon damage increased from 194% to 315%
- Passive Skills
- Astral Presence
- Arcane Power generation increased from 2 to 2.5 per second
ITEMS
- Legendary Gems have been added
- Legendary gems can only be dropped by Greater Rift Guardians
- Legendary Gems can also be upgraded by speaking with Urshi (a new NPC) inside a Greater Rift
- Urshi will only appear after a player’s Greater Rift journey has ended (i.e. after the Rift timer has expired) and the Rift Guardian in the current level has been defeated
- Upgrading a Legendary Gem to the next rank has higher chance of success and a higher chance of granting multiple ranks based on the Greater Rift level you reach (the higher Greater Rift level, the higher chance of success/multiple ranks)
- The only requirement to upgrade a Legendary Gem is the gem itself; there is no other cost associated with upgrading
- Each Legendary Gem has a property listed in blue that will be upgraded each time the gem’s rank increases
- Each Legendary Gem has a secondary power that will be unlocked when it reaches Rank 50
- Legendary Gems are account-bound and can only be socketed into Rings and Amulets
- Known Issue: Legendary Gems can currently be socketed into items they are not intended for
- Players will not receive a duplicate of a Legendary Gem they already own
- Mad Monarch’s Scepter
- Now counts assists in addition to kills
- Class-Specific Items
- Barbarian
- Added a +% Furious Charge item affix
- Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
- Added a +% Call of the Ancients item affix
- Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
- Might of the Earth
- Earthquakes caused by the Might of the Earth set will once again generate Fury through the Earthen Might Passive Skill
- The Legacy of Raekor
- (5) Set Bonus
- The damage type dealt by Furious Charge will now be based on the element of the Skill Rune you’re currently using
- Crusader
- Fate of the Fell
- Extra Fires of Heaven hits will now be able to generate procs
- Jekangbord
- Extra Blessed Shield hits will now be able to generate procs
- Demon Hunter
- Wojahnni Assaulter
- New Crossbow
- Rapid Fire deals 40-50% more damage per second, stacks up to 4 times
- Monk
- The Fist of Az’Turrasq
- Has been redesigned
- Now increases Exploding Palm’s on-death explosion damage by 75-100%
- Wizard
- Firebird’s Finery
- (6) Set Bonus
Weapon damage increased from 300% to 2000% over 5 seconds- Has been redesigned
- Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second
- After reaching 3000% damage per second, the enemy will burn until they die
- Mirrorball
- Extra Magic Missile hits will now be able to generate procs
- Bug Fixes
- Legendary items that directly deal damage should now all properly benefit from the appropriate +% Elemental Damage item affix, including:
- Blackfeather – +%Physical Damage
- Bul-Kathos’s Oath (2) Set Bonus – +%Physical Damage
- Cinder Switch – +%Fire Damage
- Death’s Bargain – +%Physical Damage
- Death Watch Mantle – +%Physical Damage
- Fulminator – +%Lightning Damage
- Odyn Son – +%Lightning Damage
- Maximus – +%Fire Damage
- Moonlight Ward – +%Arcane Damage
- Schaefer’s Hammer – +%Lightning Damage
- Scourge – +%Fire Damage
- Shenlong’s Spirit (2) Set Bonus – +%Fire Damage
- Stalgard’s Decimator – +%Physical Damage
- Storm Crow – +%Fire Damage
- Thunderfury – +%Lightning Damage
- Fixed an issue that caused Nemesis Bracers to only spawn Fallen Champions when used inside Nephalem Rifts
- Fixed an issue that prevented players from purchasing class-specific Legendary items for other classes from Kadala
- Rift Keystone Fragments should no longer be improperly consumed from your Stash if you have more than one stack in your inventory
- Fixed an issue that allowed other players to join your game when your status was set to busy
USER INTERFACE
- A new option has been added to display an icon that indicates an item’s rarity
- A new minimap icon has been added for Set items
- A new matchmaking tag has been added for Greater Rifts