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Drop Rates in Reaper of Souls Are being Doubled

by - 10 years ago

Blizzard Game Designer Travis Day returned to the forums this afternoon to give an update on drop rates. The Diablo team is doubling the drop rates of legendaries  along with lowering the chance for Kadala to produce legendaries via gambling.  All of this will be done with the release of a hotfix in the near future. You can read the official post here.

Hey folks I’m back with some clarifications and some news that should please everyone.

First the clarification, the timer system that works behind the scenes is meant to be exactly that, behind the scenes. No you can’t afk the system, there are a lot of moving pieces to it and we talked about it extensively before we implemented it to guarantee its not exploitable. At it’s heart Diablo is a game about slaughtering demons and getting random cool rewards. The system that is in place should never be experienced by 99% of the population, it’s there for the 1% who just get really bad random rolls for an excessively long period of time. If we want you to get a legendary every 2 hours, the system basically says “ok it’s been like double/triple that period of time, just help the guy out!”

Second and more importantly. I’m in the process of working up another hotfix for the beta that will do 2 things.

1. Reduce the chance for Kadala to give legendary items. We have a lot of solutions to the split farming problem but they are going to take a little time to be put in place and in the mean time we don’t want peoples feedback to be completely skewed based on her rewards. This reduction will be revisited once we fix all the split farming issues.

2. Double the legendary drop rate. Your feedback hasn’t been falling on deaf ears, and much discussion and deliberation has gone into it. We know that drop rates aren’t exactly where we want them right now and it’s very important to us to get as much feedback as possible during our beta. We are going to adjust the legendary drop rates via hotfix so that you guys have as much time as possible to test and give us feedback on how the changes feel, also more time for us to compile data and get RoS to be the best it can be.

It is definitely good news to know that the drop rates are getting increased since it currently seems to be a major problem. This  along with Gambling, Bounties, and Rift Guardians dropping Forgotten Souls, the game will feel much more rewarding.


hotstreak

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0 responses to “Drop Rates in Reaper of Souls Are being Doubled”

  1. Neinball says:

    And a joyous day was had by all!

  2. Kazakai says:

    That’s more like it!